QCC NEWS

May 2026 — QCC Render Engine Completed

The QCC Render Engine (QCC-RE), a custom distributed render farm system, has been completed and deployed in production across the QCC studio’s multi-node high-performance computing infrastructure. The engine coordinates Blender and Maya image sequence rendering from a single web-based dashboard. It reliably manages 8K stereoscopic 3D/360° renders that transduce quantum wavefunctions into immersive virtual reality scenes. The QCC-RE is central to the Phase III and Phase IV research. The system was designed and built in collaboration with Anthropic’s Claude, Opus 4.7, over an extensive series of structured engineering sessions… a procedural approach central the QCC vision.

April 2026: IBM Quantum Compute Time Awarded

IBM has awarded Quantum Computational Creativity 180 minutes of compute time on IBM Kingston, which is currently IBM’s newest and most powerful quantum processor, featuring 156 qubits and 340K CLOPS. The award is valued at approximately $18,000 and is valid for one year. The credits will support Phase IV of the QCC research program, which employs a dynamic expansion of previous work to sixteen circuit schemas utilizing nine qubits each, thus engaging 144 of Kingston’s available qubits simultaneously.

February 2026 — Paper Submitted to Computer Music Journal

A research paper documenting the methodologies and findings of Phase II of the Quantum Computational Creativity program was submitted to the Computer Music Journal’s special issue on Quantum Computer Music. The paper presents the transduction methodology developed through Phase II and its application to the creation of several quantum computer music compositions, collectively titled Reflections from Hilbert Space. The paper is currently under review.